A Good Thing - Symbol [86] [Mystery Booster Playtest Cards 2019] [Non-Foil]
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
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A Good Thing - Symbol [86] [Mystery Booster Playtest Cards 2019] [Non-Foil]
A Good Thing - Symbol [86] [Mystery Booster Playtest Cards 2019] [Non-Foil]
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Original: $5.55
-65%$5.55
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Description
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.











