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Ancient City - Rainbow Ruins - LCGX-EN168 - Common - Unlimited

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Ancient City - Rainbow Ruins - LCGX-EN168 - Common - Unlimited

Ancient City - Rainbow Ruins - LCGX-EN168 - Common - Unlimited

You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects. ā— 1+: This card cannot be destroyed by card effects. ā— 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ā— 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ā— 4+: Once per turn, during your Main Phase: You can draw 1 card. ā— 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
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Ancient City - Rainbow Ruins - LCGX-EN168 - Common - Unlimited—
$3.27

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You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects. ā— 1+: This card cannot be destroyed by card effects. ā— 2+: Once per turn (including the opponent's) you can halve the Battle Damage you take. ā— 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation, and if you do, destroy it. ā— 4+: Once per turn, during your Main Phase: You can draw 1 card. ā— 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.
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