Arlinn, the Pack's Hope // Arlinn, the Moon's Fury [211] [Innistrad: Midnight Hunt] [Non-Foil]
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
[ā3]: Create two 2/2 green Wolf creature tokens.
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Arlinn, the Pack's Hope // Arlinn, the Moon's Fury [211] [Innistrad: Midnight Hunt] [Non-Foil]
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury [211] [Innistrad: Midnight Hunt] [Non-Foil]
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
[ā3]: Create two 2/2 green Wolf creature tokens.
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Description
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it.
[ā3]: Create two 2/2 green Wolf creature tokens.











