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Armed // Dangerous [122] [Dragon's Maze] [Non-Foil]

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Armed // Dangerous [122] [Dragon's Maze] [Non-Foil]

Armed // Dangerous [122] [Dragon's Maze] [Non-Foil]

Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

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Armed // Dangerous [122] [Dragon's Maze] [Non-Foil]—
$3.27

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Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

Armed // Dangerous [122] [Dragon's Maze] [Non-Foil] | icon-X