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Armored Armadillo [3] [Outlaws of Thunder Junction] [Foil]
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
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Armored Armadillo [3] [Outlaws of Thunder Junction] [Foil]
Armored Armadillo [3] [Outlaws of Thunder Junction] [Foil]
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
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-65%Armored Armadillo [3] [Outlaws of Thunder Junction] [Foil]—
$8.54
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Description
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.











